![]() ○ Fixed rare occurrences of the host’s difficulty reverting to Normal when other players would leave the game ○ Veronika Quest - fixed issue of one invisible NPC for every player in the session ○ The player healing his moving friend won’t get dragged down anymore - in other words, healing is stopped if the patient run away ○ Increased bleeding-out time from 20s to 40s - now you have extra time to help your fallen friends! ○ Teleport to the host shortened from 10s to 3s ○ Let’s Waltz - rope replaced with monkey bar to prevent players from falling to death and blocking the quest’s progress ○ Player no longer loses the ability to attack from a turret after a triggered cutscene ○ Improved co-op widgets of other players - including status icons (poisoned, burned, etc.) ○ Fixed TPP animation of attaching a power cable to the generator ○ Bloody Ties - objectives for Spectacles now update properly in UI for all players in co-op ○ Bloody Ties - Rush challenges will end for everyone once the host finishes ○ Bloody Ties - player looks more natural when unlocking the safes ○ Bloody Ties - players now don’t need to wait for other players in critical moments during timed sequences ○ Bloody Ties - fixed issue of music not playing for all players in Rush and Carnage challenges ○ Bloody Ties - fixed matchmaking issues despite owning said story DLC ○ Fixed TPP animations issue for players using baseball bats ○ Fixed rare graphical issues with Military Containers opening and closing repeatedly ○ Fixed rare issue with flashlight remaining turned on during Aiden’s flashbacks ○ The list of games found in the online menu will auto-refresh after a failed joining attempt ○ Improved UI regarding players in need of a revive ○ Fixed jittering of the players’ model while in hiding/vents ○ Fixed immunity exploit after repeatedly healing. ○ Fixed issue with players respawn in X13 ○ Doors in X13 will open properly for the players in the co-op session ○ Changed UI placement of the information about the party ○ Decreased neck sturdiness for lower-tier enemies - takedowns will work properly ○ Ropes will look natural and not warped when swinging ○ Challenges should now end for all the players if one completes it ○ Markers of other players will appear in the environment when at a distance of less than 50 meters ○ Markers of other players will display on the compass when at a distance greater than 50 meters ○ Added respawn ability - spawns 45 seconds after death near another player ○ Any player can now use the host’s Nightrunner Tools during a co-op session, regardless of personal progression in single player On top of the changes in the first part of the update notes, we’ve implemented other fixes!
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